sdlGetWindowOpacity function
Get the opacity of a window.
If transparency isn't supported on this platform, opacity will be reported as 1.0f without error.
The parameter opacity
is ignored if it is NULL.
This function also returns -1 if an invalid window was provided.
\param window the window to get the current opacity value from \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.5.
\sa SDL_SetWindowOpacity
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
Implementation
int sdlGetWindowOpacity(Pointer<SdlWindow> window, Pointer<Float> outOpacity) {
final sdlGetWindowOpacityLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlWindow> window, Pointer<Float> outOpacity),
int Function(Pointer<SdlWindow> window,
Pointer<Float> outOpacity)>('SDL_GetWindowOpacity');
return sdlGetWindowOpacityLookupFunction(window, outOpacity);
}