sdlGetDisplayUsableBounds function

int sdlGetDisplayUsableBounds(
  1. int displayIndex,
  2. Pointer<SdlRect> rect
)

Get the usable desktop area represented by a display.

The primary display (displayIndex zero) is always located at 0,0.

This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

The parameter rect is ignored if it is NULL.

This function also returns -1 if the parameter displayIndex is out of range.

\param displayIndex the index of the display to query the usable bounds from \param rect the SDL_Rect structure filled in with the display bounds \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.5.

\sa SDL_GetDisplayBounds \sa SDL_GetNumVideoDisplays

extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)

Implementation

int sdlGetDisplayUsableBounds(int displayIndex, Pointer<SdlRect> rect) {
  final sdlGetDisplayUsableBoundsLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Int32 displayIndex, Pointer<SdlRect> rect),
      int Function(int displayIndex,
          Pointer<SdlRect> rect)>('SDL_GetDisplayUsableBounds');
  return sdlGetDisplayUsableBoundsLookupFunction(displayIndex, rect);
}