sdlGetDisplayBounds function
Get the desktop area represented by a display.
The primary display (displayIndex
zero) is always located at 0,0.
\param displayIndex the index of the display to query \param rect the SDL_Rect structure filled in with the display bounds \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GetNumVideoDisplays
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
Implementation
int sdlGetDisplayBounds(int displayIndex, Pointer<SdlRect> rect) {
final sdlGetDisplayBoundsLookupFunction = libSdl2.lookupFunction<
Int32 Function(Int32 displayIndex, Pointer<SdlRect> rect),
int Function(
int displayIndex, Pointer<SdlRect> rect)>('SDL_GetDisplayBounds');
return sdlGetDisplayBoundsLookupFunction(displayIndex, rect);
}