ttfRenderTextSolid function
Render Latin1 text at fast quality to a new 8-bit surface.
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Solid_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You almost certainly want TTF_RenderUTF8_Solid() unless you're sure you
have a 1-byte Latin1 encoding. US ASCII characters will work with either
function, but most other Unicode characters packed into a const char *
will need UTF-8.
You can render at other quality levels with TTF_RenderText_Shaded, TTF_RenderText_Blended, and TTF_RenderText_LCD.
\param font the font to render with. \param text text to render, in Latin1 encoding. \param fg the foreground color for the text. \returns a new 8-bit, palettized surface, or NULL if there was an error.
\since This function is available since SDL_ttf 2.0.12.
\sa TTF_RenderUTF8_Solid \sa TTF_RenderUNICODE_Solid
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color fg)
Implementation
Pointer<SdlSurface> ttfRenderTextSolid(
Pointer<TtfFont> font, String? text, SdlColor fg) {
final ttfRenderTextSolidLookupFunction = libSdl2Ttf.lookupFunction<
Pointer<SdlSurface> Function(
Pointer<TtfFont> font, Pointer<Utf8> text, SdlColor fg),
Pointer<SdlSurface> Function(Pointer<TtfFont> font, Pointer<Utf8> text,
SdlColor fg)>('TTF_RenderText_Solid');
final textPointer = text != null ? text.toNativeUtf8() : nullptr;
final result = ttfRenderTextSolidLookupFunction(font, textPointer, fg);
calloc.free(textPointer);
return result;
}