ttfRenderGlyph32Solid function

Pointer<SdlSurface> ttfRenderGlyph32Solid(
  1. Pointer<TtfFont> font,
  2. int ch,
  3. SdlColor fg
)

Render a single 32-bit glyph at fast quality to a new 8-bit surface.

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Solid(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with TTF_RenderGlyph32_Shaded, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.

\param font the font to render with. \param ch the character to render. \param fg the foreground color for the text. \returns a new 8-bit, palettized surface, or NULL if there was an error.

\since This function is available since SDL_ttf 2.0.18.

\sa TTF_RenderGlyph32_Shaded \sa TTF_RenderGlyph32_Blended \sa TTF_RenderGlyph32_LCD

extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg)

Implementation

Pointer<SdlSurface> ttfRenderGlyph32Solid(
    Pointer<TtfFont> font, int ch, SdlColor fg) {
  final ttfRenderGlyph32SolidLookupFunction = libSdl2Ttf.lookupFunction<
      Pointer<SdlSurface> Function(
          Pointer<TtfFont> font, Uint32 ch, SdlColor fg),
      Pointer<SdlSurface> Function(Pointer<TtfFont> font, int ch,
          SdlColor fg)>('TTF_RenderGlyph32_Solid');
  return ttfRenderGlyph32SolidLookupFunction(font, ch, fg);
}