ttfRenderGlyph32Shaded function

Pointer<SdlSurface> ttfRenderGlyph32Shaded(
  1. Pointer<TtfFont> font,
  2. int ch,
  3. SdlColor fg,
  4. SdlColor bg,
)

Render a single 32-bit glyph at high quality to a new 8-bit surface.

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Shaded(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Blended, and TTF_RenderGlyph32_LCD.

\param font the font to render with. \param ch the character to render. \param fg the foreground color for the text. \returns a new 8-bit, palettized surface, or NULL if there was an error.

\since This function is available since SDL_ttf 2.0.18.

\sa TTF_RenderGlyph32_Solid \sa TTF_RenderGlyph32_Blended \sa TTF_RenderGlyph32_LCD

extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_Shaded(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg)

Implementation

Pointer<SdlSurface> ttfRenderGlyph32Shaded(
    Pointer<TtfFont> font, int ch, SdlColor fg, SdlColor bg) {
  final ttfRenderGlyph32ShadedLookupFunction = libSdl2Ttf.lookupFunction<
      Pointer<SdlSurface> Function(
          Pointer<TtfFont> font, Uint32 ch, SdlColor fg, SdlColor bg),
      Pointer<SdlSurface> Function(Pointer<TtfFont> font, int ch, SdlColor fg,
          SdlColor bg)>('TTF_RenderGlyph32_Shaded');
  return ttfRenderGlyph32ShadedLookupFunction(font, ch, fg, bg);
}