ttfRenderGlyph32Lcd function

Pointer<SdlSurface> ttfRenderGlyph32Lcd(
  1. Pointer<TtfFont> font,
  2. int ch,
  3. SdlColor fg,
  4. SdlColor bg,
)

Render a single 32-bit glyph at LCD subpixel quality to a new ARGB surface.

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_LCD(), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. Between the two, you should always use this function.

You can render at other quality levels with TTF_RenderGlyph32_Solid, TTF_RenderGlyph32_Shaded, and TTF_RenderGlyph32_Blended.

\param font the font to render with. \param ch the character to render. \param fg the foreground color for the text. \param bg the background color for the text. \returns a new 32-bit, ARGB surface, or NULL if there was an error.

\since This function is available since SDL_ttf 2.20.0.

\sa TTF_RenderGlyph32_Solid \sa TTF_RenderGlyph32_Shaded \sa TTF_RenderGlyph32_Blended

extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph32_LCD(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg)

Implementation

Pointer<SdlSurface> ttfRenderGlyph32Lcd(
    Pointer<TtfFont> font, int ch, SdlColor fg, SdlColor bg) {
  final ttfRenderGlyph32LcdLookupFunction = libSdl2Ttf.lookupFunction<
      Pointer<SdlSurface> Function(
          Pointer<TtfFont> font, Uint32 ch, SdlColor fg, SdlColor bg),
      Pointer<SdlSurface> Function(Pointer<TtfFont> font, int ch, SdlColor fg,
          SdlColor bg)>('TTF_RenderGlyph32_LCD');
  return ttfRenderGlyph32LcdLookupFunction(font, ch, fg, bg);
}