sdl2/generated/lib_sdl_thread
        library 
 
      
    
    
    
      Functions
      
          - 
  sdlCreateThread(Pointer<NativeFunction<SdlThreadFunction>> fn, String? name, Pointer<NativeType> data, Pointer<NativeFunction<PfnSdlCurrentBeginThread>> pfnBeginThread, Pointer<NativeFunction<PfnSdlCurrentEndThread>> pfnEndThread)
    → Pointer<SdlThread>
  
  
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  extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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  sdlCreateThreadWithStackSize(Pointer<NativeFunction<SdlThreadFunction>> fn, String? name, int stacksize, Pointer<NativeType> data, Pointer<NativeFunction<PfnSdlCurrentBeginThread>> pfnBeginThread, Pointer<NativeFunction<PfnSdlCurrentEndThread>> pfnEndThread)
    → Pointer<SdlThread>
  
  
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  extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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  sdlDetachThread(Pointer<SdlThread> thread)
    → void
  
  
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  Let a thread clean up on exit without intervention.
  
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  sdlGetThreadId(Pointer<SdlThread> thread)
    → int
  
  
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  Get the thread identifier for the specified thread.
  
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  sdlGetThreadName(Pointer<SdlThread> thread)
    → String?
  
  
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  Get the thread name as it was specified in SDL_CreateThread().
  
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  sdlSetThreadPriority(int priority)
    → int
  
  
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  Set the priority for the current thread.
  
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  sdlThreadId()
    → int
  
  
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  Get the thread identifier for the current thread.
  
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  sdlTlsCleanup()
    → void
  
  
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  Cleanup all TLS data for this thread.
  
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  sdlTlsCreate()
    → int
  
  
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  Create a piece of thread-local storage.
  
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  sdlTlsGet(int id)
    → Pointer<NativeType>
  
  
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  Get the current thread's value associated with a thread local storage ID.
  
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  sdlTlsSet(int id, Pointer<NativeType> value, Pointer<NativeType> deor)
    → int
  
  
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  Set the current thread's value associated with a thread local storage ID.
  
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  sdlWaitThread(Pointer<SdlThread> thread, Pointer<Int32> status)
    → void
  
  
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  Wait for a thread to finish.