sdlRenderGetD3D9Device function
Get the D3D9 device associated with a renderer.
Once you are done using the device, you should release it to avoid a resource leak.
\param renderer the renderer from which to get the associated D3D device \returns the D3D9 device associated with given renderer or NULL if it is not a D3D9 renderer; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.1.
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
Implementation
Pointer<IDirect3DDevice9> sdlRenderGetD3D9Device(
Pointer<SdlRenderer> renderer) {
final sdlRenderGetD3D9DeviceLookupFunction = libSdl2.lookupFunction<
Pointer<IDirect3DDevice9> Function(Pointer<SdlRenderer> renderer),
Pointer<IDirect3DDevice9> Function(
Pointer<SdlRenderer> renderer)>('SDL_RenderGetD3D9Device');
return sdlRenderGetD3D9DeviceLookupFunction(renderer);
}