sdlRenderGetD3D12Device function

Pointer<ID3D12Device> sdlRenderGetD3D12Device(
  1. Pointer<SdlRenderer> renderer
)

Get the D3D12 device associated with a renderer.

Once you are done using the device, you should release it to avoid a resource leak.

\param renderer the renderer from which to get the associated D3D12 device \returns the D3D12 device associated with given renderer or NULL if it is not a D3D12 renderer; call SDL_GetError() for more information.

\since This function is available since SDL 2.24.0.

extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer)

Implementation

Pointer<ID3D12Device> sdlRenderGetD3D12Device(Pointer<SdlRenderer> renderer) {
  final sdlRenderGetD3D12DeviceLookupFunction = libSdl2.lookupFunction<
      Pointer<ID3D12Device> Function(Pointer<SdlRenderer> renderer),
      Pointer<ID3D12Device> Function(
          Pointer<SdlRenderer> renderer)>('SDL_RenderGetD3D12Device');
  return sdlRenderGetD3D12DeviceLookupFunction(renderer);
}