sdlSetSurfaceBlendMode function

int sdlSetSurfaceBlendMode(
  1. Pointer<SdlSurface> surface,
  2. int blendMode
)

Set the blend mode used for blit operations.

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.

\param surface the SDL_Surface structure to update \param blendMode the SDL_BlendMode to use for blit blending \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_GetSurfaceBlendMode

extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)

Implementation

int sdlSetSurfaceBlendMode(Pointer<SdlSurface> surface, int blendMode) {
  final sdlSetSurfaceBlendModeLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlSurface> surface, Int32 blendMode),
      int Function(Pointer<SdlSurface> surface,
          int blendMode)>('SDL_SetSurfaceBlendMode');
  return sdlSetSurfaceBlendModeLookupFunction(surface, blendMode);
}