sdlSetColorKey function

int sdlSetColorKey(
  1. Pointer<SdlSurface> surface,
  2. int flag,
  3. int key
)

Set the color key (transparent pixel) in a surface.

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.

\param surface the SDL_Surface structure to update \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key \param key the transparent pixel \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_BlitSurface \sa SDL_GetColorKey

extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)

Implementation

int sdlSetColorKey(Pointer<SdlSurface> surface, int flag, int key) {
  final sdlSetColorKeyLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlSurface> surface, Int32 flag, Uint32 key),
      int Function(
          Pointer<SdlSurface> surface, int flag, int key)>('SDL_SetColorKey');
  return sdlSetColorKeyLookupFunction(surface, flag, key);
}