sdlSetClipRect function
Set the clipping rectangle for a surface.
When surface
is the destination of a blit, only the area within the clip
rectangle is drawn into.
Note that blits are automatically clipped to the edges of the source and destination surfaces.
\param surface the SDL_Surface structure to be clipped \param rect the SDL_Rect structure representing the clipping rectangle, or NULL to disable clipping \returns SDL_TRUE if the rectangle intersects the surface, otherwise SDL_FALSE and blits will be completely clipped.
\since This function is available since SDL 2.0.0.
\sa SDL_BlitSurface \sa SDL_GetClipRect
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
Implementation
bool sdlSetClipRect(Pointer<SdlSurface> surface, Pointer<SdlRect> rect) {
final sdlSetClipRectLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlSurface> surface, Pointer<SdlRect> rect),
int Function(Pointer<SdlSurface> surface,
Pointer<SdlRect> rect)>('SDL_SetClipRect');
return sdlSetClipRectLookupFunction(surface, rect) == 1;
}