sdlSaveBmpRw function
Save a surface to a seekable SDL data stream in BMP format.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
\param surface the SDL_Surface structure containing the image to be saved \param dst a data stream to save to \param freedst non-zero to close the stream after being written \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_LoadBMP_RW \sa SDL_SaveBMP
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst)
Implementation
int sdlSaveBmpRw(
Pointer<SdlSurface> surface, Pointer<SdlRWops> dst, int freedst) {
final sdlSaveBmpRwLookupFunction = libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlSurface> surface, Pointer<SdlRWops> dst, Int32 freedst),
int Function(Pointer<SdlSurface> surface, Pointer<SdlRWops> dst,
int freedst)>('SDL_SaveBMP_RW');
return sdlSaveBmpRwLookupFunction(surface, dst, freedst);
}