sdlSaveBmpRw function

int sdlSaveBmpRw(
  1. Pointer<SdlSurface> surface,
  2. Pointer<SdlRWops> dst,
  3. int freedst
)

Save a surface to a seekable SDL data stream in BMP format.

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

\param surface the SDL_Surface structure containing the image to be saved \param dst a data stream to save to \param freedst non-zero to close the stream after being written \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_LoadBMP_RW \sa SDL_SaveBMP

extern DECLSPEC int SDLCALL SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst)

Implementation

int sdlSaveBmpRw(
    Pointer<SdlSurface> surface, Pointer<SdlRWops> dst, int freedst) {
  final sdlSaveBmpRwLookupFunction = libSdl2.lookupFunction<
      Int32 Function(
          Pointer<SdlSurface> surface, Pointer<SdlRWops> dst, Int32 freedst),
      int Function(Pointer<SdlSurface> surface, Pointer<SdlRWops> dst,
          int freedst)>('SDL_SaveBMP_RW');
  return sdlSaveBmpRwLookupFunction(surface, dst, freedst);
}