sdlLoadBmpRw function
Load a BMP image from a seekable SDL data stream.
The new surface should be freed with SDL_FreeSurface(). Not doing so will result in a memory leak.
src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap from a file, convert it to an SDL_Surface and then close the file.
\param src the data stream for the surface \param freesrc non-zero to close the stream after being read \returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_FreeSurface \sa SDL_RWFromFile \sa SDL_LoadBMP \sa SDL_SaveBMP_RW
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
Implementation
Pointer<SdlSurface> sdlLoadBmpRw(Pointer<SdlRWops> src, int freesrc) {
final sdlLoadBmpRwLookupFunction = libSdl2.lookupFunction<
Pointer<SdlSurface> Function(Pointer<SdlRWops> src, Int32 freesrc),
Pointer<SdlSurface> Function(
Pointer<SdlRWops> src, int freesrc)>('SDL_LoadBMP_RW');
return sdlLoadBmpRwLookupFunction(src, freesrc);
}