sdlLoadBmpRw function

Pointer<SdlSurface> sdlLoadBmpRw(
  1. Pointer<SdlRWops> src,
  2. int freesrc
)

Load a BMP image from a seekable SDL data stream.

The new surface should be freed with SDL_FreeSurface(). Not doing so will result in a memory leak.

src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap from a file, convert it to an SDL_Surface and then close the file.

\param src the data stream for the surface \param freesrc non-zero to close the stream after being read \returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_FreeSurface \sa SDL_RWFromFile \sa SDL_LoadBMP \sa SDL_SaveBMP_RW

extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)

Implementation

Pointer<SdlSurface> sdlLoadBmpRw(Pointer<SdlRWops> src, int freesrc) {
  final sdlLoadBmpRwLookupFunction = libSdl2.lookupFunction<
      Pointer<SdlSurface> Function(Pointer<SdlRWops> src, Int32 freesrc),
      Pointer<SdlSurface> Function(
          Pointer<SdlRWops> src, int freesrc)>('SDL_LoadBMP_RW');
  return sdlLoadBmpRwLookupFunction(src, freesrc);
}