sdlFillRects function
Perform a fast fill of a set of rectangles with a specific color.
color
should be a pixel of the format used by the surface, and can be
generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
alpha component then the destination is simply filled with that alpha
information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect()), then this function will fill based on the intersection
of the clip rectangle and rect
.
\param dst the SDL_Surface structure that is the drawing target \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array \param color the color to fill with \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_FillRect
extern DECLSPEC int SDLCALL SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color)
Implementation
int sdlFillRects(
Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count, int color) {
final sdlFillRectsLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects,
Int32 count, Uint32 color),
int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count,
int color)>('SDL_FillRects');
return sdlFillRectsLookupFunction(dst, rects, count, color);
}