sdlFillRects function

int sdlFillRects(
  1. Pointer<SdlSurface> dst,
  2. Pointer<SdlRect> rects,
  3. int count,
  4. int color,
)

Perform a fast fill of a set of rectangles with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

\param dst the SDL_Surface structure that is the drawing target \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array \param color the color to fill with \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_FillRect

extern DECLSPEC int SDLCALL SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color)

Implementation

int sdlFillRects(
    Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count, int color) {
  final sdlFillRectsLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects,
          Int32 count, Uint32 color),
      int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rects, int count,
          int color)>('SDL_FillRects');
  return sdlFillRectsLookupFunction(dst, rects, count, color);
}