sdlFillRect function

int sdlFillRect(
  1. Pointer<SdlSurface> dst,
  2. Pointer<SdlRect> rect,
  3. int color
)

Perform a fast fill of a rectangle with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

\param dst the SDL_Surface structure that is the drawing target \param rect the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface \param color the color to fill with \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_FillRects

extern DECLSPEC int SDLCALL SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)

Implementation

int sdlFillRect(Pointer<SdlSurface> dst, Pointer<SdlRect> rect, int color) {
  final sdlFillRectLookupFunction = libSdl2.lookupFunction<
      Int32 Function(
          Pointer<SdlSurface> dst, Pointer<SdlRect> rect, Uint32 color),
      int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rect,
          int color)>('SDL_FillRect');
  return sdlFillRectLookupFunction(dst, rect, color);
}