sdlFillRect function
Perform a fast fill of a rectangle with a specific color.
color
should be a pixel of the format used by the surface, and can be
generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
alpha component then the destination is simply filled with that alpha
information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect()), then this function will fill based on the intersection
of the clip rectangle and rect
.
\param dst the SDL_Surface structure that is the drawing target \param rect the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface \param color the color to fill with \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_FillRects
extern DECLSPEC int SDLCALL SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
Implementation
int sdlFillRect(Pointer<SdlSurface> dst, Pointer<SdlRect> rect, int color) {
final sdlFillRectLookupFunction = libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlSurface> dst, Pointer<SdlRect> rect, Uint32 color),
int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rect,
int color)>('SDL_FillRect');
return sdlFillRectLookupFunction(dst, rect, color);
}