sdlUnionFRect function

void sdlUnionFRect(
  1. Pointer<SdlFRect> a,
  2. Pointer<SdlFRect> b,
  3. Pointer<SdlFRect> result
)

Calculate the union of two rectangles with float precision.

\param A an SDL_FRect structure representing the first rectangle \param B an SDL_FRect structure representing the second rectangle \param result an SDL_FRect structure filled in with the union of rectangles A and B

\since This function is available since SDL 2.0.22.

extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)

Implementation

void sdlUnionFRect(
    Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result) {
  final sdlUnionFRectLookupFunction = libSdl2.lookupFunction<
      Void Function(
          Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result),
      void Function(Pointer<SdlFRect> a, Pointer<SdlFRect> b,
          Pointer<SdlFRect> result)>('SDL_UnionFRect');
  return sdlUnionFRectLookupFunction(a, b, result);
}