sdlIntersectRect function

bool sdlIntersectRect(
  1. Pointer<SdlRect> a,
  2. Pointer<SdlRect> b,
  3. Pointer<SdlRect> result
)

Calculate the intersection of two rectangles.

If result is NULL then this function will return SDL_FALSE.

\param A an SDL_Rect structure representing the first rectangle \param B an SDL_Rect structure representing the second rectangle \param result an SDL_Rect structure filled in with the intersection of rectangles A and B \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.

\since This function is available since SDL 2.0.0.

\sa SDL_HasIntersection

extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)

Implementation

bool sdlIntersectRect(
    Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result) {
  final sdlIntersectRectLookupFunction = libSdl2.lookupFunction<
      Int32 Function(
          Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result),
      int Function(Pointer<SdlRect> a, Pointer<SdlRect> b,
          Pointer<SdlRect> result)>('SDL_IntersectRect');
  return sdlIntersectRectLookupFunction(a, b, result) == 1;
}