sdlHasIntersectionF function

bool sdlHasIntersectionF(
  1. Pointer<SdlFRect> a,
  2. Pointer<SdlFRect> b
)

Determine whether two rectangles intersect with float precision.

If either pointer is NULL the function will return SDL_FALSE.

\param A an SDL_FRect structure representing the first rectangle \param B an SDL_FRect structure representing the second rectangle \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.

\since This function is available since SDL 2.0.22.

\sa SDL_IntersectRect

extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)

Implementation

bool sdlHasIntersectionF(Pointer<SdlFRect> a, Pointer<SdlFRect> b) {
  final sdlHasIntersectionFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlFRect> a, Pointer<SdlFRect> b),
      int Function(
          Pointer<SdlFRect> a, Pointer<SdlFRect> b)>('SDL_HasIntersectionF');
  return sdlHasIntersectionFLookupFunction(a, b) == 1;
}