sdlWarpMouseInWindow function

void sdlWarpMouseInWindow(
  1. Pointer<SdlWindow> window,
  2. int x,
  3. int y
)

Move the mouse cursor to the given position within the window.

This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.

Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.

\param window the window to move the mouse into, or NULL for the current mouse focus \param x the x coordinate within the window \param y the y coordinate within the window

\since This function is available since SDL 2.0.0.

\sa SDL_WarpMouseGlobal

extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)

Implementation

void sdlWarpMouseInWindow(Pointer<SdlWindow> window, int x, int y) {
  final sdlWarpMouseInWindowLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<SdlWindow> window, Int32 x, Int32 y),
      void Function(
          Pointer<SdlWindow> window, int x, int y)>('SDL_WarpMouseInWindow');
  return sdlWarpMouseInWindowLookupFunction(window, x, y);
}