sdlWarpMouseGlobal function
Move the mouse to the given position in global screen space.
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
\param x the x coordinate \param y the y coordinate \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.4.
\sa SDL_WarpMouseInWindow
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y)
Implementation
int sdlWarpMouseGlobal(int x, int y) {
final sdlWarpMouseGlobalLookupFunction = libSdl2.lookupFunction<
Int32 Function(Int32 x, Int32 y),
int Function(int x, int y)>('SDL_WarpMouseGlobal');
return sdlWarpMouseGlobalLookupFunction(x, y);
}