sdlGetMouseState function
Retrieve the current state of the mouse.
The current button state is returned as a button bitmask, which can be
tested using the SDL_BUTTON(X)
macros (where X
is generally 1 for the
left, 2 for middle, 3 for the right button), and x
and y
are set to the
mouse cursor position relative to the focus window. You can pass NULL for
either x
or y
.
\param x the x coordinate of the mouse cursor position relative to the focus window \param y the y coordinate of the mouse cursor position relative to the focus window \returns a 32-bit button bitmask of the current button state.
\since This function is available since SDL 2.0.0.
\sa SDL_GetGlobalMouseState \sa SDL_GetRelativeMouseState \sa SDL_PumpEvents
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y)
Implementation
int sdlGetMouseState(Pointer<Int32> x, Pointer<Int32> y) {
final sdlGetMouseStateLookupFunction = libSdl2.lookupFunction<
Uint32 Function(Pointer<Int32> x, Pointer<Int32> y),
int Function(Pointer<Int32> x, Pointer<Int32> y)>('SDL_GetMouseState');
return sdlGetMouseStateLookupFunction(x, y);
}