sdlGetMouseState function

int sdlGetMouseState(
  1. Pointer<Int32> x,
  2. Pointer<Int32> y
)

Retrieve the current state of the mouse.

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse cursor position relative to the focus window. You can pass NULL for either x or y.

\param x the x coordinate of the mouse cursor position relative to the focus window \param y the y coordinate of the mouse cursor position relative to the focus window \returns a 32-bit button bitmask of the current button state.

\since This function is available since SDL 2.0.0.

\sa SDL_GetGlobalMouseState \sa SDL_GetRelativeMouseState \sa SDL_PumpEvents

extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y)

Implementation

int sdlGetMouseState(Pointer<Int32> x, Pointer<Int32> y) {
  final sdlGetMouseStateLookupFunction = libSdl2.lookupFunction<
      Uint32 Function(Pointer<Int32> x, Pointer<Int32> y),
      int Function(Pointer<Int32> x, Pointer<Int32> y)>('SDL_GetMouseState');
  return sdlGetMouseStateLookupFunction(x, y);
}