mixChannelFinished function

void mixChannelFinished(
  1. Pointer<NativeType> channelFinished
)

Set a callback that runs when a channel has finished playing.

The callback may be called from the mixer's audio callback or it could be called as a result of Mix_HaltChannel(), etc.

The callback has a single parameter, channel, which says what mixer channel has just stopped.

Do not call SDL_LockAudio() from this callback; you will either be inside the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback.

A NULL pointer will disable the callback.

\param channel_finished the callback function to become the new notification mechanism.

\since This function is available since SDL_mixer 2.0.0.

extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel))

Implementation

void mixChannelFinished(Pointer<NativeType> channelFinished) {
  final mixChannelFinishedLookupFunction = libSdl2Mixer.lookupFunction<
      Void Function(Pointer<NativeType> channelFinished),
      void Function(
          Pointer<NativeType> channelFinished)>('Mix_ChannelFinished');
  return mixChannelFinishedLookupFunction(channelFinished);
}