sdlStartTextInput function
void
sdlStartTextInput()
Start accepting Unicode text input events.
This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in pair with SDL_StopTextInput().
On some platforms using this function activates the screen keyboard.
\since This function is available since SDL 2.0.0.
\sa SDL_SetTextInputRect \sa SDL_StopTextInput
extern DECLSPEC void SDLCALL SDL_StartTextInput(void)
Implementation
void sdlStartTextInput() {
final sdlStartTextInputLookupFunction = libSdl2
.lookupFunction<Void Function(), void Function()>('SDL_StartTextInput');
return sdlStartTextInputLookupFunction();
}