sdl2/generated/lib_sdl_keyboard library
Functions
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  sdlClearComposition() → void 
- Dismiss the composition window/IME without disabling the subsystem.
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  sdlGetKeyboardFocus() → Pointer< SdlWindow> 
- Query the window which currently has keyboard focus.
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  sdlGetKeyboardState(Pointer< Int32> numkeys) → Pointer<Uint8> 
- Get a snapshot of the current state of the keyboard.
- 
  sdlGetKeyFromName(String? name) → int 
- Get a key code from a human-readable name.
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  sdlGetKeyFromScancode(int scancode) → int 
- Get the key code corresponding to the given scancode according to the current keyboard layout.
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  sdlGetKeyName(int key) → String? 
- Get a human-readable name for a key.
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  sdlGetModState() → int 
- Get the current key modifier state for the keyboard.
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  sdlGetScancodeFromKey(int key) → int 
- Get the scancode corresponding to the given key code according to the current keyboard layout.
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  sdlGetScancodeFromName(String? name) → int 
- Get a scancode from a human-readable name.
- 
  sdlGetScancodeName(int scancode) → String? 
- Get a human-readable name for a scancode.
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  sdlHasScreenKeyboardSupport() → bool 
- Check whether the platform has screen keyboard support.
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  sdlIsScreenKeyboardShown(Pointer< SdlWindow> window) → bool
- Check whether the screen keyboard is shown for given window.
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  sdlIsTextInputActive() → bool 
- Check whether or not Unicode text input events are enabled.
- 
  sdlIsTextInputShown() → bool 
- Returns if an IME Composite or Candidate window is currently shown.
- 
  sdlResetKeyboard() → void 
- Clear the state of the keyboard
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  sdlSetModState(int modstate) → void 
- Set the current key modifier state for the keyboard.
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  sdlSetTextInputRect(Pointer< SdlRect> rect) → void
- Set the rectangle used to type Unicode text inputs. Native input methods will place a window with word suggestions near it, without covering the text being inputted.
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  sdlStartTextInput() → void 
- Start accepting Unicode text input events.
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  sdlStopTextInput() → void 
- Stop receiving any text input events.