sdlJoystickSetVirtualButton function

int sdlJoystickSetVirtualButton(
  1. Pointer<SdlJoystick> joystick,
  2. int button,
  3. int value
)

Set values on an opened, virtual-joystick's button.

Please note that values set here will not be applied until the next call to SDL_JoystickUpdate, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

\param joystick the virtual joystick on which to set state. \param button the specific button on the virtual joystick to set. \param value the new value for the specified button. \returns 0 on success, -1 on error.

\since This function is available since SDL 2.0.14.

extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)

Implementation

int sdlJoystickSetVirtualButton(
    Pointer<SdlJoystick> joystick, int button, int value) {
  final sdlJoystickSetVirtualButtonLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlJoystick> joystick, Int32 button, Uint8 value),
      int Function(Pointer<SdlJoystick> joystick, int button,
          int value)>('SDL_JoystickSetVirtualButton');
  return sdlJoystickSetVirtualButtonLookupFunction(joystick, button, value);
}