sdlJoystickRumble function

int sdlJoystickRumble(
  1. Pointer<SdlJoystick> joystick,
  2. int lowFrequencyRumble,
  3. int highFrequencyRumble,
  4. int durationMs,
)

Start a rumble effect.

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

\param joystick The joystick to vibrate \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF \param duration_ms The duration of the rumble effect, in milliseconds \returns 0, or -1 if rumble isn't supported on this joystick

\since This function is available since SDL 2.0.9.

\sa SDL_JoystickHasRumble

extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)

Implementation

int sdlJoystickRumble(Pointer<SdlJoystick> joystick, int lowFrequencyRumble,
    int highFrequencyRumble, int durationMs) {
  final sdlJoystickRumbleLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlJoystick> joystick, Uint16 lowFrequencyRumble,
          Uint16 highFrequencyRumble, Uint32 durationMs),
      int Function(Pointer<SdlJoystick> joystick, int lowFrequencyRumble,
          int highFrequencyRumble, int durationMs)>('SDL_JoystickRumble');
  return sdlJoystickRumbleLookupFunction(
      joystick, lowFrequencyRumble, highFrequencyRumble, durationMs);
}