sdlJoystickRumble function
int
sdlJoystickRumble(
- Pointer<
SdlJoystick> joystick, - int lowFrequencyRumble,
- int highFrequencyRumble,
- int durationMs,
Start a rumble effect.
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
\param joystick The joystick to vibrate \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF \param duration_ms The duration of the rumble effect, in milliseconds \returns 0, or -1 if rumble isn't supported on this joystick
\since This function is available since SDL 2.0.9.
\sa SDL_JoystickHasRumble
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
Implementation
int sdlJoystickRumble(Pointer<SdlJoystick> joystick, int lowFrequencyRumble,
int highFrequencyRumble, int durationMs) {
final sdlJoystickRumbleLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlJoystick> joystick, Uint16 lowFrequencyRumble,
Uint16 highFrequencyRumble, Uint32 durationMs),
int Function(Pointer<SdlJoystick> joystick, int lowFrequencyRumble,
int highFrequencyRumble, int durationMs)>('SDL_JoystickRumble');
return sdlJoystickRumbleLookupFunction(
joystick, lowFrequencyRumble, highFrequencyRumble, durationMs);
}