sdlJoystickName function
Get the implementation dependent name of a joystick.
\param joystick the SDL_Joystick obtained from SDL_JoystickOpen() \returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_JoystickNameForIndex \sa SDL_JoystickOpen
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick)
Implementation
String? sdlJoystickName(Pointer<SdlJoystick> joystick) {
final sdlJoystickNameLookupFunction = libSdl2.lookupFunction<
Pointer<Utf8> Function(Pointer<SdlJoystick> joystick),
Pointer<Utf8> Function(
Pointer<SdlJoystick> joystick)>('SDL_JoystickName');
final result = sdlJoystickNameLookupFunction(joystick);
if (result == nullptr) {
return null;
}
return result.toDartString();
}