sdlJoystickEventState function
Enable/disable joystick event polling.
If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and manually check the state of the joystick when you want joystick information.
It is recommended that you leave joystick event handling enabled.
WARNING: Calling this function may delete all events currently in SDL's event queue.
\param state can be one of SDL_QUERY
, SDL_IGNORE
, or SDL_ENABLE
\returns 1 if enabled, 0 if disabled, or a negative error code on failure;
call SDL_GetError() for more information.
If state
is SDL_QUERY
then the current state is returned,
otherwise the new processing state is returned.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerEventState
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state)
Implementation
int sdlJoystickEventState(int state) {
final sdlJoystickEventStateLookupFunction = libSdl2.lookupFunction<
Int32 Function(Int32 state),
int Function(int state)>('SDL_JoystickEventState');
return sdlJoystickEventStateLookupFunction(state);
}