imgQuit function

void imgQuit()

Deinitialize SDL_image.

This should be the last function you call in SDL_image, after freeing all other resources. This will unload any shared libraries it is using for various codecs.

After this call, a call to IMG_Init(0) will return 0 (no codecs loaded).

You can safely call IMG_Init() to reload various codec support after this call.

Unlike other SDL satellite libraries, calls to IMG_Init do not stack; a single call to IMG_Quit() will deinitialize everything and does not have to be paired with a matching IMG_Init call. For that reason, it's considered best practices to have a single IMG_Init and IMG_Quit call in your program. While this isn't required, be aware of the risks of deviating from that behavior.

\since This function is available since SDL_image 2.0.0.

\sa IMG_Init

extern DECLSPEC void SDLCALL IMG_Quit(void)

Implementation

void imgQuit() {
  final imgQuitLookupFunction =
      libSdl2Image.lookupFunction<Void Function(), void Function()>('IMG_Quit');
  return imgQuitLookupFunction();
}