imgLoadAnimationTypedRw function
Load an animation from an SDL datasource
Even though this function accepts a file type, SDL_image may still try
other decoders that are capable of detecting file type from the contents of
the image data, but may rely on the caller-provided type string for formats
that it cannot autodetect. If type
is NULL, SDL_image will rely solely on
its ability to guess the format.
If freesrc
is non-zero, the RWops will be closed before returning,
whether this function succeeds or not. SDL_image reads everything it needs
from the RWops during this call in any case.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
\param src an SDL_RWops that data will be read from. \param freesrc non-zero to close/free the SDL_RWops before returning, zero to leave it open. \param type a filename extension that represent this data ("GIF", etc). \returns a new IMG_Animation, or NULL on error.
\since This function is available since SDL_image 2.6.0.
\sa IMG_LoadAnimation \sa IMG_LoadAnimation_RW \sa IMG_FreeAnimation
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimationTyped_RW(SDL_RWops *src, int freesrc, const char *type)
Implementation
Pointer<ImgAnimation> imgLoadAnimationTypedRw(
Pointer<SdlRWops> src, int freesrc, String? type) {
final imgLoadAnimationTypedRwLookupFunction = libSdl2Image.lookupFunction<
Pointer<ImgAnimation> Function(
Pointer<SdlRWops> src, Int32 freesrc, Pointer<Utf8> type),
Pointer<ImgAnimation> Function(Pointer<SdlRWops> src, int freesrc,
Pointer<Utf8> type)>('IMG_LoadAnimationTyped_RW');
final typePointer = type != null ? type.toNativeUtf8() : nullptr;
final result =
imgLoadAnimationTypedRwLookupFunction(src, freesrc, typePointer);
calloc.free(typePointer);
return result;
}