imgLoadAnimationRw function

Pointer<ImgAnimation> imgLoadAnimationRw(
  1. Pointer<SdlRWops> src,
  2. int freesrc
)

Load an animation from an SDL_RWops.

If freesrc is non-zero, the RWops will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from the RWops during this call in any case.

When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().

\param src an SDL_RWops that data will be read from. \param freesrc non-zero to close/free the SDL_RWops before returning, zero to leave it open. \returns a new IMG_Animation, or NULL on error.

\since This function is available since SDL_image 2.6.0.

\sa IMG_FreeAnimation

extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation_RW(SDL_RWops *src, int freesrc)

Implementation

Pointer<ImgAnimation> imgLoadAnimationRw(Pointer<SdlRWops> src, int freesrc) {
  final imgLoadAnimationRwLookupFunction = libSdl2Image.lookupFunction<
      Pointer<ImgAnimation> Function(Pointer<SdlRWops> src, Int32 freesrc),
      Pointer<ImgAnimation> Function(
          Pointer<SdlRWops> src, int freesrc)>('IMG_LoadAnimation_RW');
  return imgLoadAnimationRwLookupFunction(src, freesrc);
}