sdlHapticPause function
Pause a haptic device.
Device must support the SDL_HAPTIC_PAUSE
feature. Call
SDL_HapticUnpause() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
\param haptic the SDL_Haptic device to pause \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_HapticUnpause
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic)
Implementation
int sdlHapticPause(Pointer<SdlHaptic> haptic) {
final sdlHapticPauseLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlHaptic> haptic),
int Function(Pointer<SdlHaptic> haptic)>('SDL_HapticPause');
return sdlHapticPauseLookupFunction(haptic);
}