sdlHapticDestroyEffect function

void sdlHapticDestroyEffect(
  1. Pointer<SdlHaptic> haptic,
  2. int effect
)

Destroy a haptic effect on the device.

This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.

\param haptic the SDL_Haptic device to destroy the effect on \param effect the ID of the haptic effect to destroy

\since This function is available since SDL 2.0.0.

\sa SDL_HapticNewEffect

extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)

Implementation

void sdlHapticDestroyEffect(Pointer<SdlHaptic> haptic, int effect) {
  final sdlHapticDestroyEffectLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<SdlHaptic> haptic, Int32 effect),
      void Function(
          Pointer<SdlHaptic> haptic, int effect)>('SDL_HapticDestroyEffect');
  return sdlHapticDestroyEffectLookupFunction(haptic, effect);
}