sdlGameControllerSetSensorEnabled function
int
sdlGameControllerSetSensorEnabled(
- Pointer<
SdlGameController> gamecontroller, - int type,
- bool enabled
Set whether data reporting for a game controller sensor is enabled.
\param gamecontroller The controller to update \param type The type of sensor to enable/disable \param enabled Whether data reporting should be enabled \returns 0 or -1 if an error occurred.
\since This function is available since SDL 2.0.14.
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)
Implementation
int sdlGameControllerSetSensorEnabled(
Pointer<SdlGameController> gamecontroller, int type, bool enabled) {
final sdlGameControllerSetSensorEnabledLookupFunction =
libSdl2.lookupFunction<
Int32 Function(Pointer<SdlGameController> gamecontroller, Int32 type,
Int32 enabled),
int Function(Pointer<SdlGameController> gamecontroller, int type,
int enabled)>('SDL_GameControllerSetSensorEnabled');
return sdlGameControllerSetSensorEnabledLookupFunction(
gamecontroller, type, enabled ? 1 : 0);
}