sdlGameControllerSetPlayerIndex function

void sdlGameControllerSetPlayerIndex(
  1. Pointer<SdlGameController> gamecontroller,
  2. int playerIndex
)

Set the player index of an opened game controller.

\param gamecontroller the game controller object to adjust. \param player_index Player index to assign to this controller, or -1 to clear the player index and turn off player LEDs.

\since This function is available since SDL 2.0.12.

extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)

Implementation

void sdlGameControllerSetPlayerIndex(
    Pointer<SdlGameController> gamecontroller, int playerIndex) {
  final sdlGameControllerSetPlayerIndexLookupFunction = libSdl2.lookupFunction<
      Void Function(
          Pointer<SdlGameController> gamecontroller, Int32 playerIndex),
      void Function(Pointer<SdlGameController> gamecontroller,
          int playerIndex)>('SDL_GameControllerSetPlayerIndex');
  return sdlGameControllerSetPlayerIndexLookupFunction(
      gamecontroller, playerIndex);
}