sdlGameControllerPath function

String? sdlGameControllerPath(
  1. Pointer<SdlGameController> gamecontroller
)

Get the implementation-dependent path for an opened game controller.

This is the same path as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.

\param gamecontroller a game controller identifier previously returned by SDL_GameControllerOpen() \returns the implementation dependent path for the game controller, or NULL if there is no path or the identifier passed is invalid.

\since This function is available since SDL 2.24.0.

\sa SDL_GameControllerPathForIndex

extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller)

Implementation

String? sdlGameControllerPath(Pointer<SdlGameController> gamecontroller) {
  final sdlGameControllerPathLookupFunction = libSdl2.lookupFunction<
      Pointer<Utf8> Function(Pointer<SdlGameController> gamecontroller),
      Pointer<Utf8> Function(
          Pointer<SdlGameController> gamecontroller)>('SDL_GameControllerPath');
  final result = sdlGameControllerPathLookupFunction(gamecontroller);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}