sdlGameControllerName function

String? sdlGameControllerName(
  1. Pointer<SdlGameController> gamecontroller
)

Get the implementation-dependent name for an opened game controller.

This is the same name as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.

\param gamecontroller a game controller identifier previously returned by SDL_GameControllerOpen() \returns the implementation dependent name for the game controller, or NULL if there is no name or the identifier passed is invalid.

\since This function is available since SDL 2.0.0.

\sa SDL_GameControllerNameForIndex \sa SDL_GameControllerOpen

extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller)

Implementation

String? sdlGameControllerName(Pointer<SdlGameController> gamecontroller) {
  final sdlGameControllerNameLookupFunction = libSdl2.lookupFunction<
      Pointer<Utf8> Function(Pointer<SdlGameController> gamecontroller),
      Pointer<Utf8> Function(
          Pointer<SdlGameController> gamecontroller)>('SDL_GameControllerName');
  final result = sdlGameControllerNameLookupFunction(gamecontroller);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}