sdlGameControllerMappingForGuid function
Get the game controller mapping string for a given GUID.
The returned string must be freed with SDL_free().
\param guid a structure containing the GUID for which a mapping is desired \returns a mapping string or NULL on error; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_JoystickGetDeviceGUID \sa SDL_JoystickGetGUID
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
Implementation
Pointer<Int8> sdlGameControllerMappingForGuid(SdlGuid guid) {
final sdlGameControllerMappingForGuidLookupFunction = libSdl2.lookupFunction<
Pointer<Int8> Function(SdlGuid guid),
Pointer<Int8> Function(SdlGuid guid)>('SDL_GameControllerMappingForGUID');
return sdlGameControllerMappingForGuidLookupFunction(guid);
}