sdlGameControllerMappingForDeviceIndex function
Get the mapping of a game controller.
This can be called before any controllers are opened.
\param joystick_index the device_index of a device, from zero to SDL_NumJoysticks()-1 \returns the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available.
\since This function is available since SDL 2.0.9.
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index)
Implementation
Pointer<Int8> sdlGameControllerMappingForDeviceIndex(int joystickIndex) {
final sdlGameControllerMappingForDeviceIndexLookupFunction =
libSdl2.lookupFunction<
Pointer<Int8> Function(Int32 joystickIndex),
Pointer<Int8> Function(
int joystickIndex)>('SDL_GameControllerMappingForDeviceIndex');
return sdlGameControllerMappingForDeviceIndexLookupFunction(joystickIndex);
}