sdlGameControllerHasAxis function

bool sdlGameControllerHasAxis(
  1. Pointer<SdlGameController> gamecontroller,
  2. int axis
)

Query whether a game controller has a given axis.

This merely reports whether the controller's mapping defined this axis, as that is all the information SDL has about the physical device.

\param gamecontroller a game controller \param axis an axis enum value (an SDL_GameControllerAxis value) \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.

\since This function is available since SDL 2.0.14.

extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)

Implementation

bool sdlGameControllerHasAxis(
    Pointer<SdlGameController> gamecontroller, int axis) {
  final sdlGameControllerHasAxisLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlGameController> gamecontroller, Int32 axis),
      int Function(Pointer<SdlGameController> gamecontroller,
          int axis)>('SDL_GameControllerHasAxis');
  return sdlGameControllerHasAxisLookupFunction(gamecontroller, axis) == 1;
}