sdlGameControllerGetTouchpadFinger function
Get the current state of a finger on a touchpad on a game controller.
\since This function is available since SDL 2.0.14.
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
Implementation
int sdlGameControllerGetTouchpadFinger(
Pointer<SdlGameController> gamecontroller,
int touchpad,
int finger,
Pointer<Uint8> state,
Pointer<Float> x,
Pointer<Float> y,
Pointer<Float> pressure) {
final sdlGameControllerGetTouchpadFingerLookupFunction =
libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlGameController> gamecontroller,
Int32 touchpad,
Int32 finger,
Pointer<Uint8> state,
Pointer<Float> x,
Pointer<Float> y,
Pointer<Float> pressure),
int Function(
Pointer<SdlGameController> gamecontroller,
int touchpad,
int finger,
Pointer<Uint8> state,
Pointer<Float> x,
Pointer<Float> y,
Pointer<Float> pressure)>('SDL_GameControllerGetTouchpadFinger');
return sdlGameControllerGetTouchpadFingerLookupFunction(
gamecontroller, touchpad, finger, state, x, y, pressure);
}