sdlGameControllerGetStringForButton function
Convert from an SDL_GameControllerButton enum to a string.
The caller should not SDL_free() the returned string.
\param button an enum value for a given SDL_GameControllerButton \returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_GameController mapping strings.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerGetButtonFromString
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)
Implementation
String? sdlGameControllerGetStringForButton(int button) {
final sdlGameControllerGetStringForButtonLookupFunction =
libSdl2.lookupFunction<
Pointer<Utf8> Function(Int32 button),
Pointer<Utf8> Function(
int button)>('SDL_GameControllerGetStringForButton');
final result = sdlGameControllerGetStringForButtonLookupFunction(button);
if (result == nullptr) {
return null;
}
return result.toDartString();
}