sdlGameControllerGetStringForAxis function
Convert from an SDL_GameControllerAxis enum to a string.
The caller should not SDL_free() the returned string.
\param axis an enum value for a given SDL_GameControllerAxis \returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_GameController mapping strings.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerGetAxisFromString
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
Implementation
String? sdlGameControllerGetStringForAxis(int axis) {
final sdlGameControllerGetStringForAxisLookupFunction =
libSdl2.lookupFunction<
Pointer<Utf8> Function(Int32 axis),
Pointer<Utf8> Function(
int axis)>('SDL_GameControllerGetStringForAxis');
final result = sdlGameControllerGetStringForAxisLookupFunction(axis);
if (result == nullptr) {
return null;
}
return result.toDartString();
}