sdlGameControllerGetSensorDataWithTimestamp function

int sdlGameControllerGetSensorDataWithTimestamp(
  1. Pointer<SdlGameController> gamecontroller,
  2. int type,
  3. Pointer<Uint64> timestamp,
  4. Pointer<Float> data,
  5. int numValues,
)

Get the current state of a game controller sensor with the timestamp of the last update.

The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

\param gamecontroller The controller to query \param type The type of sensor to query \param timestamp A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not \param data A pointer filled with the current sensor state \param num_values The number of values to write to data \return 0 or -1 if an error occurred.

\since This function is available since SDL 2.26.0.

extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)

Implementation

int sdlGameControllerGetSensorDataWithTimestamp(
    Pointer<SdlGameController> gamecontroller,
    int type,
    Pointer<Uint64> timestamp,
    Pointer<Float> data,
    int numValues) {
  final sdlGameControllerGetSensorDataWithTimestampLookupFunction =
      libSdl2.lookupFunction<
          Int32 Function(Pointer<SdlGameController> gamecontroller, Int32 type,
              Pointer<Uint64> timestamp, Pointer<Float> data, Int32 numValues),
          int Function(
              Pointer<SdlGameController> gamecontroller,
              int type,
              Pointer<Uint64> timestamp,
              Pointer<Float> data,
              int numValues)>('SDL_GameControllerGetSensorDataWithTimestamp');
  return sdlGameControllerGetSensorDataWithTimestampLookupFunction(
      gamecontroller, type, timestamp, data, numValues);
}