sdlGameControllerGetSensorDataRate function

double sdlGameControllerGetSensorDataRate(
  1. Pointer<SdlGameController> gamecontroller,
  2. int type
)

Get the data rate (number of events per second) of a game controller sensor.

\param gamecontroller The controller to query \param type The type of sensor to query \return the data rate, or 0.0f if the data rate is not available.

\since This function is available since SDL 2.0.16.

extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)

Implementation

double sdlGameControllerGetSensorDataRate(
    Pointer<SdlGameController> gamecontroller, int type) {
  final sdlGameControllerGetSensorDataRateLookupFunction =
      libSdl2.lookupFunction<
          Float Function(Pointer<SdlGameController> gamecontroller, Int32 type),
          double Function(Pointer<SdlGameController> gamecontroller,
              int type)>('SDL_GameControllerGetSensorDataRate');
  return sdlGameControllerGetSensorDataRateLookupFunction(gamecontroller, type);
}