sdlGameControllerGetNumTouchpadFingers function

int sdlGameControllerGetNumTouchpadFingers(
  1. Pointer<SdlGameController> gamecontroller,
  2. int touchpad
)

Get the number of supported simultaneous fingers on a touchpad on a game controller.

\since This function is available since SDL 2.0.14.

extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)

Implementation

int sdlGameControllerGetNumTouchpadFingers(
    Pointer<SdlGameController> gamecontroller, int touchpad) {
  final sdlGameControllerGetNumTouchpadFingersLookupFunction =
      libSdl2.lookupFunction<
          Int32 Function(
              Pointer<SdlGameController> gamecontroller, Int32 touchpad),
          int Function(Pointer<SdlGameController> gamecontroller,
              int touchpad)>('SDL_GameControllerGetNumTouchpadFingers');
  return sdlGameControllerGetNumTouchpadFingersLookupFunction(
      gamecontroller, touchpad);
}