sdlGameControllerGetNumTouchpadFingers function
int
sdlGameControllerGetNumTouchpadFingers(
- Pointer<
SdlGameController> gamecontroller, - int touchpad
Get the number of supported simultaneous fingers on a touchpad on a game controller.
\since This function is available since SDL 2.0.14.
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)
Implementation
int sdlGameControllerGetNumTouchpadFingers(
Pointer<SdlGameController> gamecontroller, int touchpad) {
final sdlGameControllerGetNumTouchpadFingersLookupFunction =
libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlGameController> gamecontroller, Int32 touchpad),
int Function(Pointer<SdlGameController> gamecontroller,
int touchpad)>('SDL_GameControllerGetNumTouchpadFingers');
return sdlGameControllerGetNumTouchpadFingersLookupFunction(
gamecontroller, touchpad);
}