sdlGameControllerGetAxisFromString function
Convert a string into SDL_GameControllerAxis enum.
This function is called internally to translate SDL_GameController mapping strings for the underlying joystick device into the consistent SDL_GameController mapping. You do not normally need to call this function unless you are parsing SDL_GameController mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
SDL_CONTROLLER_AXIS_TRIGGERRIGHT
and SDL_CONTROLLER_AXIS_TRIGGERLEFT
,
respectively.
\param str string representing a SDL_GameController axis
\returns the SDL_GameControllerAxis enum corresponding to the input string,
or SDL_CONTROLLER_AXIS_INVALID
if no match was found.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerGetStringForAxis
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str)
Implementation
int sdlGameControllerGetAxisFromString(String? str) {
final sdlGameControllerGetAxisFromStringLookupFunction =
libSdl2.lookupFunction<
Int32 Function(Pointer<Utf8> str),
int Function(
Pointer<Utf8> str)>('SDL_GameControllerGetAxisFromString');
final strPointer = str != null ? str.toNativeUtf8() : nullptr;
final result = sdlGameControllerGetAxisFromStringLookupFunction(strPointer);
calloc.free(strPointer);
return result;
}