sdlGameControllerGetAppleSfSymbolsNameForButton function

String? sdlGameControllerGetAppleSfSymbolsNameForButton(
  1. Pointer<SdlGameController> gamecontroller,
  2. int button
)

Return the sfSymbolsName for a given button on a game controller on Apple platforms.

\param gamecontroller the controller to query \param button a button on the game controller \returns the sfSymbolsName or NULL if the name can't be found

\since This function is available since SDL 2.0.18.

\sa SDL_GameControllerGetAppleSFSymbolsNameForAxis

extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)

Implementation

String? sdlGameControllerGetAppleSfSymbolsNameForButton(
    Pointer<SdlGameController> gamecontroller, int button) {
  final sdlGameControllerGetAppleSfSymbolsNameForButtonLookupFunction =
      libSdl2.lookupFunction<
          Pointer<Utf8> Function(
              Pointer<SdlGameController> gamecontroller, Int32 button),
          Pointer<Utf8> Function(Pointer<SdlGameController> gamecontroller,
              int button)>('SDL_GameControllerGetAppleSFSymbolsNameForButton');
  final result = sdlGameControllerGetAppleSfSymbolsNameForButtonLookupFunction(
      gamecontroller, button);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}